![]() ![]() As a late adopter of the NES, an upgrade from the limp offerings of the Sega Master System, I was very, very happy with Nintendo’s machine. My own experience until recently, when I was asked to write this piece, was seeing Revenge of Shinobi in the game magazines of the time. That’s not to say there aren’t arguably better games yet to come out on the NES, that’s beside the point Revenge of Shinobi was just a shockingly good, incredibly polished, beautiful game that constituted the windmill gutpunch of the Sega Genesis’ opening flurry, one that could make even someone lukewarm on Sega’s arcade ports sit up and take notice. Revenge of Shinobi is the kind of game you’d see being played at your friend’s house – the one whose parents were frickin’ loaded – and wonder what the hell you were doing messing around with this bush league Nintendo stuff. While Sonic understandably gets the credit for showing off the best of the Genesis’ capabilities and turning the system from a competitor into a world-beater, if anyone had been paying attention there was already Revenge of Shinobi. Second, it’s easily one of the best games in the system’s entire library. Technically this is out of order, but I doubt anyone will really mind.)įirst of all, Revenge of Shinobi is easily the best game of the Genesis’ first year. As usual, he absolutely knocked it out of the park. (Guest post thoughtfully provided by buddy-in-residence of the The Pre-Sonic Genesis Institute of Semi-Academic Chronological Gaming (PSGISACG), Brandon Teel. ![]()
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